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baby steps

After days of reading documents and doing little to nothing else, I spent three hours setting up UDK last evening for the purpose of getting to know UDK, Unreal Script and Unreal Engine 3. Man, what a...

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Abstraction

Entry two on my experiences with UDK and Unreal Script: With a sensible coding environment set up, the basics didn't take long to implement. But basics mean very little: player controls and camera....

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breaktime

I spent the last hour puzzle-building, which has to be one of the best analogies to humanity's futile nature: 'I make something and take it apart so you can have fun putting it back together'. But that...

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restructuring

Following my prior epithany that manegable code requires restructuring when faults are identified, I spent the last few days re-writing features I'd already implemented in a supposedly more sensible...

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